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Yr10 mock exam DIRT

                                      DIRT                                                                                           20/6/19 L/O: to review and reflect on the Yr10 exam and set personal targets       1. who regulates....? Film(including Trailers) - BBFC TV & Radio - OFCOM Advertising - ASA Magazines & Newspapers - IPSO & IMPRESS Video Games - VIDEO STANDARDS COUNCIL       2.   Media Language means ( music videos ) -  Camerawork Editing Mise-en-scene Narrative style Sound - Videos may use contrasting settings and associated lighting- locations or studio or in performance, urban ...

Illustrator

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                                                                                                                  28/3/19 L/O: to experiment with illustrator     Skills Development                                                                               1/4/19 L/O: to practice skills needed for coursework development

stereotypes sell

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The target audience for this magazine is teenage girls. The main image on this is Justin Bieber, which will appeal to these younger teen girls. This is stereotyping girls for only picking something due to who is on its and that all girls like these "sexy" boys. And also the colour palette is bright pink which is thought for a girls. The target audience for this magazine are for black men. The main image on this is black man with two women on either side with silver chains. this is stereotyping black male rappers as drug dealers who have loads of women for when they need them. He is also showing his teeth and have big sunglasses on this is showing aggression as they are typically shown as. The name of the magazine is also in green which connotes as money and also marijuana. This target audience for this magazine are 35+ men. The main image is a women facing away from the camera half naked, this would appeal to men as they are attracted to women and especially is she...

Music genre

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Pop music 1) Artists: Justin Bieber  https://www.youtube.com/watch?v=fRh_vgS2dFE Coldplay  https://www.youtube.com/watch?v=VPRjCeoBqrI Little Mix  https://www.youtube.com/watch?v=cOQDsmEqVt8 One Direction  https://www.youtube.com/watch?v=RaT5j7QKeCY The Chainsmokers  https://www.youtube.com/watch?v=PT2_F-1esPk Maroon 5  https://www.youtube.com/watch?v=aJOTlE1K90k 2) Magazine covers: 3) Radio stations: Capitalfm Radio1 Heart Piratefm 3) Target Audience: Justin Bieber- teenage girls  Coldplay- between teenage-adult either genders Little Mix- 11-15 yr old girls One direction- 9-15 yr old girls The chainsmokers- 15-25 yr olds mainly female but men included Maroon 5- Teenagers and young adults both genders but mainly female Hip-Hop music 1) Artist: Drake  https://www.youtube.com/watch?v=xpVfcZ0ZcFM Jay-Z  https://www.youtube.com/watch?v=RM7...

Photography challenge #2

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L/O: to experiment with macro photography                                                   9/7/18 Macro means - extreme close ups                     

DIRT on mock

Question 7 A film company would release a video game linked to a film because it will promote the film, get a bigger audience and to also help sell DVDs in the future and streaming. They would also do this to make more money from just one way from promotion. And also the audience can get an idea of the genre and characters in the film. Question 8 The uses and gratification of video games using Blamer and Katz's theory used is entertainment. It is used because video games are appealing to the audience. It would be targeted for the younger kids and would enjoy playing the game. It would have bright colours and it would have some humour in it, this will make people like the game and therefore they would like the film. Personal identity is used as the people playing the game can relate to Emmet, wanting to be the hero. They can connect with the characters. The audience can also learn from right to wrong, knowing who the bad guy is and what he did was wrong and who the good guy i...

Uses & Gratifications

Blumler & Katz researched how and why people select certain media products over others . They came up with four main uses: Entertainment - offers a distraction from the world. e.g in The Lego Movie game is a distraction as its fun to play. Personal identity - helps us consider who we are; what ideas and values we identify with. e.g. The Lego Movie helps the audience connect with then characters, like Emmet everyone wants to be the hero. Relationship - we find things we can share and discuss with others. e.g. people will talk about The Lego Movie online in person or even playing the game. Information - new information we want to know or take pleasure in knowing. e.g. The Lego Movie game shows what the genre will be and the characters and also the sences in the movie